
Chock Nurris
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Posted - 2010.11.26 04:18:00 -
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Originally by: Axus Kirus At first i looked at this change in a positive manner, as i am presently on a 3 month training plan to get into my vargur, wehey i can be in it in 3 weeks max with my 2.2mil sp's from learning i get back!! :)
and then.....
I took a second look, and as previously stated by other players, those of us who have sacrificed allot of 'fun time' for a more long term skill train and devoted early days training to learning in order to reap the benefits in 2-3 years have firstly lost out on that 'fun time' and secondly find that newbies will start with equall or better stats than we have obtained over the said devoted time, this equates (in my mind) that a newby who has no outward long term investment in the game is equivellantly better skilled for the reflective amount of time they have played!
It also occurs to me that the statement about throw away alts not being as popular is slightly in error, as yes by getting rid of the 100% new player bonus this reduces that, however with all players starting with high attributes surely peeps will be quite happy to ditch a 2month old pvp character who has precured a ream of enemies and simply start a new one, transfuring all funds on the way, as the learning speeds will be the same for new and old characters alike. by this i mean, most pvp players dont worry about attributes anyway!
So i would personally recommend a bonus to those players who have bothered to take the time to do the learning skills as by doing so we have said 'WE LOVE THE GAME AND SEE OURSELVES PLAYING IT FOR A LONG TIME!' , we made our investment at an early stage and now have lost all the benefit we would have gained, which is not recompensed by the repayment of those exact sp's
I may not have made point totally clear but i hope that you understand where i am coming form and dont overlook it.
Thankyou :)
You got your bonus. You trained skills faster then the rest of us. However I don't oppose CCP giving people such as you a unique Funtime skill, maxed to level 5 that grants a 5% per level increase to fun times.
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